Storyboard:
I figured out how I wanted to represent the concept of women in the male-dominated area of video games. Thus, I started to plan the shots I wanted to use. This opening will be largely depending on close-up shots with a taste of extra wide shot and a Dutch angle. When the blackout occurs i want to use an extra wide shot to show how everything goes from darkness to booting up again. As I introduce the character to the audience, she'll be conflicted with an issue, to show that uneasiness, I want to use a Dutch angle.
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